![]() As opposed to being held like a shield, it should instead be used in short bursts designed to swallow projectiles. People also regularly misuse D.Va’s Defense Matrix. At least this way they’re not being used against you, and your enemy will have wasted their defensive abilities for no reason. If this happens, be sure to look away, even if it means firing your missiles aimlessly into the sky. As a result, many Zaryas and Genjis will use bubbles and Deflect, respectively, in order to thwart your efforts and redirect your aggression back toward you and your team. It’s also important to note that you can’t cancel your Micro-missiles, so once you press the button they’ll fire until the end of the animation. Micro-missiles should only ever be used at close range, and should preferably be used in conjunction with D.Va’s Boosters in order to maintain the minimum possible distance between you and your foe, allowing you to achieve their maximum damage potential. Although they can deal up to a whopping 126 damage, there are lots of D.Va players who use Micro-missiles every single time they see an enemy. Ejecting might make you look vulnerable, but you can subvert that perceived vulnerability by drawing enemies into the wake of a devastating D.Va bomb and fully restoring your HP.ĭ.Va’s Micro-missiles are also often misunderstood. When D.Va’s mech is destroyed, D.Va herself - known as Baby D.Va in the professional circuit - pops out from the mech equipped with a light gun, endearingly known as the “Bunny Blaster.” What a lot of people don’t know is that you can still activate Self-Destruct even after you’ve been knocked out of your mech, which can allow you to easily dispatch of the enemies who de-meched you in the first place while simultaneously calling down a brand new mech in a matter of seconds. D.Va’s passive ability, Eject, is often ignored because of how inherently obvious to the game it has become.
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